Duel enemies with melee weapons, blast them with magic staves, or headshot them at extreme distances with your bow. Dual wield spells and weaponry in thrilling first-person battles.Lead your troops in thrilling battles of up to a hundred units in fully destructible environments, explore a world of procedurally generated maps and dungeons, and build and customise your town with total freedom! Now you will need to bring your town back to prosperity and avenge your mentor while investigating the strange events behind his murder. You'll play as a battlemage who inherits rulership of your city after your master was killed in an attack led by a mysterious cult. For now, if you find settings you feel work better please post your settings file, and why you feel it's better.⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Join us on Discord!Įmpire of Ember is a first-person epic fantasy action-RPG with real-time strategy and management elements, set in the fantastical world of its spiritual predecessor Ember. This is something we'll look at making easier to work around in the future. However, Steam updates to the game will overwrite any changes you make. In either case, after editing one of these files you should press F12, press reload variables, then press F12 again to close that window. It contains values that control enemy behaviors and all fields are used. Units_Default.csv can be edited in Excel or some equivalent. Any entry that has a comment is likely important. Not all fields are necessarily used, however it is usually clear from the key name what it does. Your actual path may vary depending on where you have installed steam.ĭifficulty_Default.json can be edited in a text editor, or you can use a json editor. "D:\Program Files (x86)\Steam\steamapps\common\Empire of Ember\Empire of Ember_Data\StreamingAssets\Units_Default.csv" "D:\Program Files (x86)\Steam\steamapps\common\Empire of Ember\Empire of Ember_Data\StreamingAssets\Difficulty_Default.json" It is possible currently to modify certain data files in Empire of Ember if you think certain design settings will work better, such as player movement speed or enemy health.
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